


In the prototype game, Mr Dark has been defeated and has vanished from Rayman's island. The plot of the cancelled game was similar to that of the final Rayman 2. The short was the missing link of the cancelled game and the final game. Much of the modelling and rendering work was already done, however this led to the production of a highly elusive animated short named Rayman's training. This led to their cancellation of the sidescrolling Rayman 2 prototype in favour of the final 3D game. When the developers saw Naughty Dog's original Crash Bandicoot game at the 1996 Electronic Entertainment Expo, they became aware of the new gameplay possibilities offered by the 3D platforming genre. It was revealed in a GameFan interview with Rayman 2 producer, Pauline Jacquey.

However, the magazine's article on the game stated that ‘it's already in a fairly advanced state – expect to see a preview next month’. It is unknown exactly how near the game was to completion, but it seems that its music had not yet been composed when the game was scrapped. The mechanical gameplay was to be more accessible and less difficult than that of the original Rayman game, but it was also to be more cerebral puzzles would have taken on a larger role, as can be seen in the playable level which was included with the PlayStation version of the final game.Īccording to one magazine article, the game was due for release in the late Autumn of 1996. The art style would have remained very similar to that of the first game, as would the gameplay, with a few notable additions. The game would have had a much stronger similarity to the original game than the final version did. This 2D game would have been released for the Sega Saturn and Sony PlayStation. For the 3D prototype, see Rayman 2 (early production).Įarly in its development, Rayman 2 was intended to be a 2D game, which would have been very similar to the original Rayman in terms of graphics and gameplay.
